Sam Caucci
Are your workers too old to play a game? Nope.
Many employers mistakenly believe that gamification in the workplace will only appeal to a younger generation, but they’re wrong. Companies often think that gamification will only work for Millennials or “younger” generations however, research proves that playing games is something every generation in the workforce enjoys – and has even been done for 100’s of years.
Failing to create a workplace that is enjoyable (and maybe a little bit fun?) will most definitely result in low employee engagement, regardless of if a worker is a millennial or a baby boomer!.
Now for the good news. Using strategies like gamification can help not just increase employee engagement, but it can also increase performance.
Check it out…
Gamification is the process of leveraging game mechanics into non-game activities. Games and game elements have been used to help teach new languages, make fitness more enjoyable (Shoutout to Peloton) and motivate consumers to fly more places (frequent flyer miles). Points, badges and leaderboards are all examples of elements of gamification that can be used to motivate and inspire users.
Gamification is by no means a new concept even though the term itself may have been coined fairly recently. Gamification as a concept has existed in many areas of life for as long as civilization has existed.
Here is a quick overview of all this generation stuff. It can be confusing.
Today’s global workforce is made up of five different generations:
Traditionalists have been around the longest. While many may be in retirement, this group is still represented in the workforce and active.
Got a problem with a millennial? Blame their parents, meet the Baby Boomers! Baby Boomers are in their 50’s to ’60s and were born between 1940 and 1960. They are known as optimistic, idealistic and inner-directed. Most are early adopters to technology, and some others might not even have a smartphone.
What’s up Gen-X! Generation Xers are born between the 1960s and early 1980s and are usually known as pretty good when it comes to technology. They have grown up during a tech boom and have kept up-to-date with the latest iPhone while continuing to expand their knowledge of technology so they can remain employable (and cool).
Generation Y aka the millennial. This group was born in the 80s and is typically known for demanding feedback, expecting instant gratification (thanks social media), and are lifelong learners. They have grown up using every type of technology and quickly adapt to anything new. They aren’t so bad.
Generation Z is the newest addition to the workforce and includes anyone born from the late 90s to the present. They are known as agents of change and are defined by their open-mindedness, social impact and inclusion. Gen-Z is most interested in authenticity and the upholding of their values. They are digital natives, born into digital life.
Ok. The history lesson is complete.
No. Let me explain.
Let’s first begin by clarifying that gamification is not just about playing meaningless games. This misunderstanding is why some may jump to conclusions about how they feel about using games at work.
The best games bring together fun, competition, community, interaction, and rewards. Sounds like something that would make any workplace better.
Everyone, no matter their age, wants to feel prepared, connected and excited about the job they perform every day. They want to feel confident. They want to feel they are helping their team on their mission. And, they want to feel recognized and appreciated. Is this starting to sound like something that happens in a great game? These wants and needs also do not change based on race, culture, age or gender.
Now that you know introducing gamification into your workplace works, it is time to consider where to do it. Today, only 15% of global workers are engaged at work. This lack of excitement about their job has a direct impact on worker productivity and a company’s performance. But, it also affords you and your business an opportunity to change the game.
Here are a few ways leading brands use gamification to increase worker engagement (and performance), regardless of their generation:
You get the point. You can turn anything into a game.
Want to know how 1Huddle can help you turn anything into a game?
At 1Huddle, we offer cloud-based employee gamification software that can easily adapt to any employee training or gamification strategy at your workplace. You can quickly customize your content for a seamless experience so your employees can access their training anywhere, anytime. You can even use our gamification platform to measure performance and make key business decisions.
Want to learn more about how 1Huddle can help you level up your own workforce?
Cool.
Request a demo today.
Sam Caucci, Founder & CEO at 1Huddle
"1Huddle is a great tool to drive knowledge retention and make it sticky, make it fun, and also serves as a huge analytics tool for us to understand the quality of the stuff we’re rolling out.” —James Webb, Global People Development & Engagement
Increase in knowledge acquisition
Annual savings per location (312+)
“All of a sudden, people are playing the game multiple times a day to rack up points to get to the top of the leaderboard.” —Lauren Constable, VP of Operations
Faster opening new locations
Annual savings opening 5 new locations
“This thing is amazing. I’m awestruck with the power of this tool. 1Huddle makes running and operating restaurants fun and greatly increases our employees’ knowledge.” —Tony Daddabbo, Director of Training
Reduction in training time
Annual savings across 60 locations