of the workforce is a millennial or Gen-Z
employees think they perform
better than coworkers
The average millennial will have played over 10,000 hours of games before the age of 21.
Gamification engages and motivates people across all kinds of activities using game mechanics such as badges, points, levels, and leaderboards.
"Gamification takes a lesson from games. No one reads a manual to play Angry Birds. You simply start, and develop the skills as you progress.
The difficulty of the challenges increases as players develop skills."
Level up your workforce using science-backed, quick-burst mobile games — built for sales and service teams — proven to increase revenue and 5-star reviews.Ready to Play?
It's fast. It’s nimble. And it’s proven.
Struggle is a critical part of the learning process, but our training has never been easier. In order for employees to grasp new ideas, we must train them with tools that challenge them.